AI Insights · Timothy · January 2025
Top Boxing Games Performance in Ukraine Q4 2024
Explore the performance trends of the top boxing games in Ukraine during Q4 2024, showcasing download, revenue, and active user statistics.
In the fourth quarter of 2024, boxing games on a unified platform in Ukraine demonstrated varying trends in downloads, revenue, and active users. Here's an overview based on data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited showed a fluctuating pattern in weekly downloads, reaching a peak of around 5.4K in mid-November. Revenue was minimal, with only $10 in late October and $8 in the final week of December. Active users varied, peaking at approximately 14.2K in November.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a notable increase in downloads, peaking at over 5K in late November. Revenue showed a stable pattern, with a high of $95 in late October. Active users reached a maximum of about 21.5K during the quarter.
Real Boxing 2 from Vivid Games S.A. saw a steady rise in downloads, culminating at approximately 6.2K in the last week of December. Revenue peaked at $208 in the final week. Active users increased significantly, reaching nearly 9.8K by the end of the quarter.
Arm Wrestling Master published by GOODROID, Inc. had a peak in downloads of about 3.9K in mid-October. Active users were consistently above 12K, with a peak of 17.5K in mid-October.
Finally, Real Boxing: KO Fight Club, also by Vivid Games S.A., saw downloads rise to approximately 2.2K in late December. Revenue remained modest, peaking at $45 in late November. Active users reached around 2K by the end of December.
For more detailed insights, visit Sensor Tower.